

If you value your time, play Multiversus. This game deserves its current ratings and the "Very positive" Is very misleading. They only started updating anything when Multiversus came out and mods did a better job of implementing basic things like voice-acting. Characters balancing (More details in comment section)Ī low effort cash-grab with a boring cast of characters and they have the audacity to charge more money for new characters after already charging for the game.Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit.Halved the speed at which a character can be pushed.Picking up an item with light attack no longer requires the user to also hold down.Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable.Fixed bug causing momentum to be retained even after losing a stock.Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends.Inactive hitboxes changed from single capsule to mirroring hurtbox values.Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically.Spinout no longer forces a character to leave the ground.Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in.Warning color overlay to indicate stun ending now appears later (20f → 30f).Percentage penalty multiplier decreased from 0.5 to 0.3.Base stun frames increased from 30 to 60.Neither player suffers any hitlag whatsoever.Reworked interaction calculations to ensure consistent outcomes.Hugh Neutron joins the battle as a DLC character!.
